Images

Images

Wednesday, October 26, 2016

Survey Results

After concluding the survey, it is safe to say that a wood shop club would definitely be of interest in the school: 90% of people taking the survey showed interest while only 10% showed none; however, 50% replied "maybe", which may mean that the enrollment in wood shop would be time dependent and schedule oriented, even if some may want to join. 8 out of 10 people said they would be comfortable using power tools, and everyone who took the survey had an interest in building one of the example projects. It is safe to say that a wood shop class or club would be somewhat popular at school based on this survey.

Friday, October 21, 2016

Current Event

https://docs.google.com/document/d/1IFvqxZy6uuaJUMXMbyC2zCJDosbjt1xkxWCvD6HKzeM/edit?usp=sharing

Business Terms

1. A business is an organization that produces and markets goods and services
2. The two main functions of a business are production and marketing
3. Businesses can be classified as large vs. small, domestic vs. global, profit vs. nonprofit, and public vs. private
4. E-commerce has accelerated the rate that businesses can grow and sell their products, and some businesses are operating 20 times faster now.

https://quizlet.com/_2nrx9j

Sports Game Part 4

https://docs.google.com/presentation/d/1kw8k806vmeWv9FFqOIKYencC6AUh2qwsJ1ddw5PkL3E/edit?usp=sharing

Video Game History

Image result for pong
Image result for battlefield 1 gameplay

The first video game ever created was a simple tennis game created in 1958 by William Higinbotham

The Magnavox Odyssey was the first console ever created, but the Atari was the first very popular one. Today, consoles inculde XBOX and Playstation, Wii, and PC.

The Lynx was the first handheld gaming system was the Lynx, and the Gameboy was the first mainstream one. Today, mobile phones and the Nintendo DS are handheld.

Sports Game Part 3

Video games have progressed greatly since their invention, and a notable amount of successful games revolve around sports. Ice Hockey games have been very popular, but playing a game is not the same as being in the game. Hockey has some of the most wild fans, and they deserve a game as wild as they are.

Target Market: Fans of all ages, Teenagers, young adults

Product: VR NHL is a game that uses virtual reality and facial recognition to put you in the middle of the action.

Price: $59.99

Placement: The game will be sold at Gamestop, Walmart, Target, Amazon, and the Online gaming stores.

Promotion: TV commercials, Internet ads, and an open beta to increase popularity and refine the game to be perfect.

Tuesday, October 18, 2016

Sports Game Part 2



Price
Location
Target Market
features
NHL 17
Image result for nhl 17
http://www.polygon.com/2016/6/22/12007930/nhl-17-trailer-release-date-beta-cover-athlete-tarasenko
$60
Gamestop, Target, Walmart, Amazon, XBOX Store
Hockey fans, Video game fans
Customized team, season mode
NHL 2K 17
Image result for nhl 2k17
https://www.nhl.com/sharks/news/vote-joe-pavelski-for-nhl-17-cover-vote/c-880510
$60
Gamestop, Target, Walmart, Amazon, XBOX Store
Hockey fans, Video game fans
Authentic teams, old tie-ups
NHL 16
Image result for nhl 2k16
http://www.gamestop.com/ps4/games/nhl-16/121756
$60
Gamestop, Target, Walmart, Amazon, XBOX Store
Hockey fans, Video game fans
Playoff mode, customizable characters

Sports Game Part 1

1. Sidney Crosby
2. Carey Price
3. John Tavares

Friday, October 14, 2016

Generation Y


  • Gen Y- Children of baby boomers, Grew up with computers, labeled as lazy and idiotic as well as rebelious 
  • TV shows- South Park, Friends 
  • Movies- Star Wars, Harry Potter 
  • Magazines- People, Sports Illustrated
  • Entertainment- ACDC, The Eagles 
  • Vacation spots- California, Disney

Tuesday, October 4, 2016

Fad Article

Image result for tamagotchi
The tamagotchi was a virtual pet that resided in a hand held key-chain device, and became popular among little kids around the mid 1990's. The target market was kids who enjoyed pets and video games, so Millennials that were still growing up at the time. It was easy to use, and had only three buttons making it a simple but fun toy to play with. It faded away with the introduction of mobile smartphones and the rise of apps and mobile games as other means of entertainment.